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Planet Zoooom - A procedural generated planet

Planet Zoooom is an application that has been developed during a project semester by four students at HTW Berlin. The application is written in Java and has been implemented with Lightweight Java Game Library - LWJGL 3.

The projects intention was to generate a fully procedural earth-like planet. The application should feature a controllable camera and the generated mesh should adjust it's resolution dynamically - according to the viewers distance.

This repository represents a log of the development process. So you shouldn't search for things like clean code or a lasting architecture. Instead you may use this as an inspiration or as a starting point for your own projects. There are certainly parts that can be improved in many ways. In the current version some implementations are trade offs between architecture and performance due to our limited time and knowledge.

Actual features of the final version:

  • procedural mesh generation
  • free camera control
  • mesh modification via Perlin Noise
  • real time adjustment of noise parameters and atmosphere shaders
  • different surface shaders (incl. wireframe!)
  • backface and frustum culling (+ freezable mesh update to analyze it)
  • basic collision detection (between camera and planet)
  • dynamic mesh resolution (yet very limited)

How to run the application

The application is created in eclipse. In this repo you find the complete eclipse project with all necessary libraries. So you can just clone the repo and import it into you workspace.

HINT: If you have problems starting the application (e.g. under OSX) try the following parameter in Run Configurations -> VM arguments: -XstartOnFirstThread

Acknowledgment

Special thanks goes to Prof. Dr. Tobias Lenz for his support, patience and for pointing us into the right direction.

In addition we want to thank:

Additional information

http://www.planetzoom.petespixelgarage.de

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