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Input/HookManager Rework #42
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send events to new input, create input-test example (temp), fix release issues & InputV2 is no longer in an Arc
Weights are now also used in Release
Remove release builder and combine with press builder. Renamed generic builder to focus and remove enter/leave varients. Add enter builder.
Open
Removed pass_events as it is superseded by hook weights.
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Input
andHookManager
into one type.Basalt
will have multiple window support.Bin
will stay, but the signature will change.Input
will instead be on windows.Input
and for externally.TODO:
Convert convenience methods over to newInput
Remove oldInput
andHookManger
RemoveBinStyle.pass_events
Functionality made be required to some extent yet, maybe rename toImpl'd bypass_scroll
? Issue is mainly with bins being scrolled within other bins.upper_blocks
.RenameInputV2
toInput
Testing with Xorg and Waylandmouse_inside()
may no longer function as intended by games. If there was aBin
that covers the game's view and it was expected for this method to return true before, this is no longer the case aspass_events
no longer exists.Status
🟢 Complete
⚪ Incomplete
⚫ Not Planned/Applicable