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Create a cube in Maya, and disable e.g. "Casts Shadows" under Arnold-Visibility options in attribute editor
Export the cube from to USD with Arnold job context
In Houdini try to hide it from camera rays using "Render Geometry Settings" node: uncheck "Camera Ray Visibility" under Arnold tab - Visibility
In Arnold render you'll see the cube remained visible in camera
Expected behavior
I expect the visibility override to work so the cube should become invisible for camera rays.
What happens is during USD export in Maya the Mesh prim gets an arnold:visibility = 253 prim var.
Houdini creates an arnold:visibility:camera = False prim var.
And it seems these are not merged, but arnold:visibility takes precedence. I'd expect it would result an arnold:visibility = 252