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Inspector V2 Physics properties #16800
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16800/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16800/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16800/merge#BCU1XR#0 |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
packages/dev/inspector-v2/src/components/properties/physicsProperties.tsx
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packages/dev/inspector-v2/src/components/properties/physicsProperties.tsx
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packages/dev/inspector-v2/src/components/properties/physicsProperties.tsx
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packages/dev/inspector-v2/src/components/properties/physicsProperties.tsx
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<div style={{ marginTop: 12 }}> | ||
<label> | ||
Mass: | ||
<input |
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let's use fluent components here -- we have the primitives/Input.tsx and then the Label from fluent
we can also move this whole div into its own HOC
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
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