add Default GameRules #279
Merged
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changes in this PR:
gameRule.setWarnNewGameRule(false)
./gs applyDefaultGameRules
to apply these in-game.WorldEvent.CreateSpawnPosition
is fired - as far as i can tell, it is only fired once, when the world is created. other places that do similar things listen toFMLServerStartingEvent
(applies on every load),WorldEvent.Load
(applies on every load), and a particularly daring one didEntityJoinWorldEvent
.WorldEvent.CreateSpawnPosition
on both client and server, and it only runs if thelevel.dat
does not exist (something which tripped me up on the server for a bit due to always terminating the run instead of stopping the server).run/examples
folder instead ofexamples
whengroovyscript.use_examples_folder
is set to true. bug only affects us.