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@ladevieq
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Use a smaller random texture (8)
Use a smaller blur radius based on the random texture size
Change sample generation function

A bug remain in ssao occlusion computation, visible on the demo cats eyes
A bug remain on blur the ssao shadow looks detached from the object sometimes

Use a smaller random texture (8)
Use a smaller blur radius based on the random texture size
Change sample generation function
Corrected radius was computed using a minus with the clamped depth

Now we just clamp it between the minimum depth and the far of the camera
@CraigFeldspar
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Merged from another branch

CraigFeldspar pushed a commit that referenced this pull request May 13, 2020
Some fixes to make things type safe as intended
CraigFeldspar pushed a commit that referenced this pull request Jun 25, 2020
CraigFeldspar pushed a commit that referenced this pull request Sep 21, 2020
CraigFeldspar pushed a commit that referenced this pull request Sep 28, 2020
CraigFeldspar added a commit that referenced this pull request Nov 29, 2020
CraigFeldspar pushed a commit that referenced this pull request Dec 11, 2020
CraigFeldspar pushed a commit that referenced this pull request Jan 7, 2021
CraigFeldspar pushed a commit that referenced this pull request Jan 7, 2021
CraigFeldspar added a commit that referenced this pull request Jun 16, 2021
CraigFeldspar pushed a commit that referenced this pull request Oct 18, 2021
…factor

Native engine perf small refactor
CraigFeldspar pushed a commit that referenced this pull request Aug 28, 2022
Fix Drag/Release Behavior in GUI and Photo Dome
CraigFeldspar pushed a commit that referenced this pull request Oct 22, 2022
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3 participants