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Improved ssao post process #1
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Use a smaller random texture (8) Use a smaller blur radius based on the random texture size Change sample generation function
Corrected radius was computed using a minus with the clamped depth Now we just clamp it between the minimum depth and the far of the camera
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Some fixes to make things type safe as intended
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…factor Native engine perf small refactor
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Fix Drag/Release Behavior in GUI and Photo Dome
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Use a smaller random texture (8)
Use a smaller blur radius based on the random texture size
Change sample generation function
A bug remain in ssao occlusion computation, visible on the demo cats eyes
A bug remain on blur the ssao shadow looks detached from the object sometimes