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----- DQN 3.0 -----
This project contains the source code of DQN 3.0, a Lua-based deep reinforcement
learning architecture, necessary to reproduce the experiments
described in the paper "Human-level control through deep reinforcement
learning", Nature 518, 529–533 (26 February 2015) doi:10.1038/nature14236.
To replicate the experiment results, a number of dependencies need to be
installed, namely:
* LuaJIT and Torch 7.0
* nngraph
* Xitari (fork of the Arcade Learning Environment (Bellemare et al., 2013))
* AleWrap (a lua interface to Xitari)
An install script for these dependencies is provided.
Two run scripts are provided: run_cpu and run_gpu. As the names imply,
the former trains the DQN network using regular CPUs, while the latter uses
GPUs (CUDA), which typically results in a significant speed-up.
----- Installation instructions -----
The installation requires Linux with apt-get.
Note: In order to run the GPU version of DQN, you should additionally have the
NVIDIA® CUDA® (version 5.5 or later) toolkit installed prior to the Torch
installation below.
This can be downloaded from https://developer.nvidia.com/cuda-toolkit
and installation instructions can be found in
http://docs.nvidia.com/cuda/cuda-getting-started-guide-for-linux
To train DQN on Atari games, the following components must be installed:
* LuaJIT and Torch 7.0
* nngraph
* Xitari
* AleWrap
To install all of the above in a subdirectory called 'torch', it should be enough to run
./install_dependencies.sh
from the base directory of the package.
Note: The above install script will install the following packages via apt-get:
build-essential, gcc, g++, cmake, curl, libreadline-dev, git-core, libjpeg-dev,
libpng-dev, ncurses-dev, imagemagick, unzip
----- Training DQN on Atari games -----
Prior to running DQN on a game, you should copy its ROM in the 'roms' subdirectory.
It should then be sufficient to run the script
./run_cpu <game name>
Or, if GPU support is enabled,
./run_gpu <game name>
Note: On a system with more than one GPU, DQN training can be launched on a
specified GPU by setting the environment variable GPU_ID, e.g. by
GPU_ID=2 ./run_gpu <game name>
If GPU_ID is not specified, the first available GPU (ID 0) will be used by default.
----- Options ------
Options to DQN are set within run_cpu (respectively, run_gpu). You may,
for example, want to change the frequency at which information is output
to stdout by setting 'prog_freq' to a different value.
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