u3d/asset: add feature that enables easy inspection of asset in a Unity project #341
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Pull Request Checklist
bundle exec rspecto make sure that my PR didn't break any testbundle exec rubocopto make sure that my PR is inline with our code stylePull Request Description
This is some work I have done recently to look for asset usage in a Unity project, and I believe it belongs in u3d. It enables one to easily browse the asset in his project and find how they reference one another, either by guid or by name.
Sample command possible:
Which is quite useful in my opinion and makes for a powerful debugging tool.