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@niezbop niezbop commented Jan 15, 2019

Pull Request Checklist

  • My pull request has been rebased on master
  • I ran bundle exec rspec to make sure that my PR didn't break any test
  • I ran bundle exec rubocop to make sure that my PR is inline with our code style
  • I have read the code of conduct

Pull Request Description

This is some work I have done recently to look for asset usage in a Unity project, and I believe it belongs in u3d. It enables one to easily browse the asset in his project and find how they reference one another, either by guid or by name.

Sample command possible:

$ u3d console
Welcome to u3d interactive!
>> U3d::Asset.glob('Assets/Some/Path/*').map {|asset| asset.users}.flatten.uniq
[...]

Which is quite useful in my opinion and makes for a powerful debugging tool.

@niezbop niezbop requested a review from lacostej January 15, 2019 17:21
@niezbop niezbop self-assigned this Jan 15, 2019
@niezbop niezbop force-pushed the feature/asset_manipulation branch from 15f689a to 965d0dd Compare January 16, 2019 11:53
@niezbop niezbop merged commit 508ed16 into DragonBox:master Feb 22, 2019
@niezbop niezbop deleted the feature/asset_manipulation branch February 22, 2019 09:35
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2 participants