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Webfishing MacOS Installer

An installer for a native version of webfishing on macos

Why??

Webfishing is a game I love, however, it is poorely running on Whisky for macOS due to some unknown reason.

While searching for some solutions I stumbled across a blog article made by @vimaexd, it worked well in singleplayer, however as of now the multiplayer no longer works and this is why I decided to make this installer after figuring out how to patch this issue.

Prerequisite

  • Root privileges
  • Steam

Installation

To run the app, you can double-click on it, doing so will put the build folder inside your home directory /Users/[you]/build

You can also run it from the command line and doing so will put the build folder inside the current working directory.

Implemented Patches

  • renaming steam_id_remote dictionnary key to remote_steam_id to fix network spam detection that resulted in timeouts
  • prevent the game from crashing when saving the options by not setting any values to OS.windowed_borderless because setting a value to it crashes the game somehow

How to make a mod?

As you can see in the example_mods folder, a mod has typically two folders and a single manifest.json file having the following structure:

{
  "name": "Ship Mod", // Mod name
  "author": "Estym", // Author
  
  "pck_info": { // (Optional)
    "directory": "pck", // Relative folder path to where the mod resources are
    "resource_prefix": "res://Mods/Ship/" // Resource path prefix for the mod resources
  },
  
  "patches": [ // Array of patches
    {
      "resource": "res://Scenes/Entities/Player/player.gdc", // Resource to patch
      "patch_file": "patch/player.patch" // relative file path to the patch file
    }
  ],
  
  "deps": [] // Dependencies for the mod (Optional)
}

Notes:

  • The patch files are made by using $ git diff [original_file] [modded_file] > file.patch

Credits

@vimaexd for their blog post !

Godot RE Tools for the amazing tooling that allows me to patch the game !

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A native webfishing installer for macos

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