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Description
This issue explain how to implement this game.
- Add a 2D scene with black background
- Add a white circle sprite
- Fix the camera on the sprite
- Make this sprite push other sprites (more sprite size increase the gravity force)
- Add an orbit system
- Each new orbit will be far from the previous orbit
- Add a 50% of probability to make a orbit when the sprite come closer
- When some sprite hit the main sprite, increase the main sprite size
- Add sprite types for asteroid, planet, star, neutron star and black hole
- Make the player start with a asteroid sprite
- Add the asteroid sprite with a grey color
- Add the planet sprite with a random color (except black)
- Add the star sprite with a yellow color
- Add the neutron star sprite with purple color
- Increase the asteroid sprite size when other asteroid hit
- Increase the planet sprite size if some orbit is absorbed
- Convert the planet sprite to star sprite after some size
- Limit the star to make orbits with planets only, while asteroids can make orbits with the orbiting planets
- After some size, planets start to spawn spaceships, make the spaceships fly through the solar system and protect it
- Add the bloom shader on the star and neutron star sprite
- Make asteroids and planets draw shadows when some star pass close to them
- Make asteroids draw an eclipse on their father planet
- Spawn asteroids, planets with random sizes, stars and solar systems
- Add the black hole sprite with a black color, it don't move or draw shadows
- Add a cloud around the black hole sprite
- Add a way to lock anything that come close to a black hole and shrink its mass until destruction
- Add an orange color to the black hole cloud if some celestial body is locked
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