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preventEntityChunkLoading causes chunks not to load during LOTR Fast Travel. #879

Description

@ArchiDreamZ

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Mod Version

2.7.126

Bug Report

When used in conjunction with LOTR, this mod causes players to be teleported to the y=-1 coordinate during fast travel.
Specifically, when LOTR is used alongside Hodgepodge, LOTR's fast travel feature teleports the player to the y=-1 position relative to the waypoint, causing them to fall into the void.
Through testing, I discovered that this issue is caused by the preventEntityChunkLoading setting, The reason is likely that it prevents chunks from loading during LOTR Fast Travel; disabling this option resolves the problem. Is there any way to make this feature compatible with the LOTR mod?

latest.log
fml-client-latest.log

Java Version

Java 8

Mod List or GTNH Pack Version

  • LOTR 36.15
  • Unimixins
  • GTNH Lib
  • Hodgepodge

Final Checklist

  • I have searched the issues and haven't found a similar issue.

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