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@HuTcHGER
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HuTcHGER commented Nov 2, 2017

Hi,
i've some problems/missunderstanding with H+M and i'm not sure if thats right here to write down:

  1. Better understanding to open the garage for admins ?
  2. it is possible to add static enemy units inside houses ?
  3. it is possible to add flying enemy units , like patrols or paradrops ?

Maybe you can help me with that
Thx

PS: Good work , i love to playing H+M for hours

1kuemmel1 and others added 29 commits November 27, 2017 09:59
FIX: deploy FOB hint, missing space
FIX: Civilian H&M-interaction for mod
FIX: Missing basic value in rearm (param.hpp)
FIX: Syntaxe error for setWaypointType
Extended_PreInit_EventHandlers compile the compile.sqf file before the
JIP remoteExec "btc_fnc_" is executed
…Add-rep_civ_car

# Conflicts:
#	=BTC=co@30_Hearts_and_Minds.Altis/stringtable.xml
FIX: RTP errors when EH are removed twice
FIX: Missing factions due to mods update
Add: Marker texts are now localized to client
Vdauphin added 29 commits April 21, 2018 20:22
FIX: Debug marker have wrong color after restart for saved game
FIX: AI is healing him self in side mission treatment
FIX: Checkpoint are too far from the city center
FIX: When saved hideout are shifted along z
FIX: Community Factions Project support
@Vdauphin Vdauphin deleted the master_stable branch August 18, 2018 21:18
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5 participants