-
Notifications
You must be signed in to change notification settings - Fork 4.4k
Open
Labels
Description
这是一个双语言issues,两个版本的内容是一样的,只需查看一个即可。
This is a dual-language issue, the content of both versions is the same, just view one.
zh_CN(简体中文)
- 1:
- 请求的更改:在配置文件“"account": {”中添加”"InitialPlayerUID": 10001,“配置项
- 为什么要这样做:允许用户设定玩家的初始UID而无需更改代码
- 典型的用途(比如):用户希望玩家UID从100000001开始分配
- 2:
- 请求的更改:在配置文件“"folderStructure": {”中添加”"logs": "./logs/",“配置项
- 为什么要这样做:允许用户设定日志文件生成的位置(对于多服务器而言,这样会更方便)
- 典型的用途(比如):用户希望日志文件生成在../Server/logs/中
- 3:
- 请求的更改:当"runMode"被设置为"DISPATCH_ONLY"时关闭游戏版本检测
- 为什么要这样做:允许用户使用调度为玩家分配不同版本的游戏服务器
- 典型的用途(比如):用户希望能让玩家在地区列表中选择游戏版本,如5.0/4.0
en_US(English)(Use the automatic translator)
- 1:
- Requested changes: Add "InitialPlayerUID": 10001, "Configuration item" in the configuration file "account": {"
- Why: allow the user to set the initial UID of the player without changing the code
- Typical use (for example) : Users want player UID assignments to start at 100000001
- 2:
- Requested changes: Add "logs": ". /logs/", "Configuration item" to the configuration file "folderStructure": {"
- Why: Allow users to set the location where log files are generated (which is more convenient for multiple servers)
- Typical use (for example) : Users want log files to be generated in... /Server/logs/
- 3:
- Requested change: Turn off game version detection when "runMode" is set to "DISPATCH_ONLY"
- Why: Allow users to use dispatch to assign different versions of the game servers to players
- Typical use (for example) : Users want to be able to select the game version from a list of regions, such as 5.0/4.0