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feat(audio): Integrate audio feedback for combat actions and UI interactions#8

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pethers merged 1 commit into
mainfrom
audiointegration
May 27, 2025
Merged

feat(audio): Integrate audio feedback for combat actions and UI interactions#8
pethers merged 1 commit into
mainfrom
audiointegration

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@pethers

@pethers pethers commented May 27, 2025

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  • Added audio playback for match start, attack, hit, and victory sounds in GameEngine.
  • Implemented audio feedback for player attacks and stance changes in PlayerContainer.
  • Enhanced visual effects in PlayerVisuals to reflect attack dynamics.
  • Introduced DefaultSoundGenerator for synthesized sounds when audio files are unavailable.
  • Created integration tests for AudioManager to ensure proper audio playback during combat sequences and stance changes.
  • Added performance tests to validate audio handling under rapid calls and extended sessions.

…actions

- Added audio playback for match start, attack, hit, and victory sounds in GameEngine.
- Implemented audio feedback for player attacks and stance changes in PlayerContainer.
- Enhanced visual effects in PlayerVisuals to reflect attack dynamics.
- Introduced DefaultSoundGenerator for synthesized sounds when audio files are unavailable.
- Created integration tests for AudioManager to ensure proper audio playback during combat sequences and stance changes.
- Added performance tests to validate audio handling under rapid calls and extended sessions.
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audio Audio and sound effects component-app App component changes e2e End-to-end testing feature New feature or request game-logic Game logic and mechanics high-coverage High test coverage areas needs-tests Needs test coverage test-coverage-impact Impacts test coverage testing Testing improvements ui User interface improvements

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