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Snap alligance system #45
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Design ideasIdeas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.Ideas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.
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Design ideasIdeas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.Ideas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.
This idea came to me yesterday, and I think it's got legs.
Usually in our typical game of Worms Armageddon we tend to have one or two players who are massively winning, and other teams on a knife edge. This usually results in the weaker players forming a makeshift alliance to take down the other players.
We could be creative here and track which players are doing well, and the weaker players might be offered the one-time chance of allying up which will grant them:
but perhaps comes with a disadvantage like: