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Caves game mode #46
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Design ideasIdeas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.Ideas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.
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Design ideasIdeas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.Ideas that might be turned into features, but aren't fleshedo ut enough to count as an enhancement.
The idea behind this would be to do 3 things:
The idea would be to turn the game on its head and be more focused on survival than damage given. You cannot see the other teams so must advance and plan ahead, rather than taking pot shots.
This would give the game a bit of an XCOK feel, but still with the same movement system as Worms that allows for creative ideas.
Probably would also set the per round timer to something like a minute to give the player a chance to move all their units. Likely this would be teams of 3-4 max.