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Cannot overwrite monster name when spawn #2495

@vietlubu

Description

@vietlubu

Describe the bug
Cannot overwrite monster name when spawn

To Reproduce
Steps to reproduce the behavior:

  1. Write down a script to spawn a monster
prontera,155,185,0,0	monster	New poring	1002,1,0,0,0
  1. Start the server
  2. Check the new monster on game
  3. Get the monster's name is keep Poring not New poring

Expected behavior
Can see a poring with name is New Poring

System specs (please complete the following information):

  • OS: I'm test on MacOS 10.14.1 and Ubuntu 16.04
[Info]: Hercules 64-bit for Mac OS X
[Info]: Git revision (src): 'bd4c28934cc1b9701757669cd20f929bc6e54404'
[Info]: Git revision (scripts): 'bd4c28934cc1b9701757669cd20f929bc6e54404'
[Info]: OS version: 'Mac OS X 10.14.4 18E226 [x86_64]'
[Info]: Hercules 64-bit for Linux
[Info]: Git revision (src): 'bd4c28934cc1b9701757669cd20f929bc6e54404'
[Info]: Git revision (scripts): 'bd4c28934cc1b9701757669cd20f929bc6e54404'
[Info]: OS version: 'Ubuntu 16.04.3 LTS [x86_64]'
  • Packet version: 20190228
  • Client type: kRO

Plugins used or source modifications
Do not use any plugin

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    component:coreAffecting the Hercules core (i.e. not the game mechanics directly)severity:3-mediumIssues with GM commands, script commands, and other commonly used featuresstatus:confirmedIssue is valid and can be reproducedtype:bugIssue is a bug or describes an incorrect behavior that should be fixed

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