Add MOB_CLONE_START & MOB_CLONE_END to server defined constants #2390
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Pull Request Prelude
Issues addressed
http://herc.ws/board/topic/16588-1-how-to-make-it-not-list-clone-monster-or-slaveclone/#comment-90623
that script is flawed, obviously I could do
if ( .@mobid >= 4001 && .@mobid < 5000 )but if somehow gravity introduce more monsters ID, this range will subject to change,
which break my custom script
Changes Proposed
Add
MOB_CLONE_START&MOB_CLONE_ENDto server defined constantsTested with
using a custom script command `*uid2mobid` because our `*setunitdata` is broken
Affected Branches
Known Issues and TODO List
or maybe introduce a new source function
check_mob_cloneto check for clone ID ?