This sample app demonstrates the basic functionalities of the Heyzap SDK for Unity (iOS and Android).
- You can fetch and show Interstitial, Video, Incentivized, and Banner ads from the main screen by selecting one of them and pressing the fetch and show buttons.
- All fetches and shows on the main screen will use the ad tag entered in the ad tag text field, or the default tag if no tag is entered.
- The Mediation Test Suite can be opened, which allows you to test ads and debug settings for each network.
- A console view prints callbacks and other information from the Heyzap SDK.
- You can print the Remote JSON data you've set on your Heyzap dashboard to the console view.
- You can enable and disable debug logging from Heyzap.
- You can accept or reject the European General Data Protection Regulation (GDPR).
- You can set pre-set values for GDPR Consent data (see AdManager.cs to inspect pre-set values)
- you can clear GDPR Consent Data.
In order to utilize the test app with your own settings on your Heyzap dashboards, you'll need to change a couple of things:
- Your Bundle ID
- Change the bundle identifier in the player settings (
File->Build Settings->Player settings...) fromcom.heyzap.unity.sampleappto your game's bundle ID.
- Change the bundle identifier in the player settings (
- Your Publisher ID
- Change the publisher ID string set in
AdManager.csfromENTER_YOUR_PUBLISHER_ID_HEREto your own publisher ID.
- Change the publisher ID string set in
If you do not do these things, 3rd-party networks will not be available in the test app, since your third-party credentials will not be retrieved from Heyzap's servers.
The Heyzap SDK (v9.8.0) is already included. To use this sample app with other networks, follow the instructions on our site to add other frameworks/libraries/jars.
To update the version of the Heyzap SDK in this project, you must first remove all traces of the Heyzap SDK from the project first by deleting the following directories:
Editor/Heyzap/Plugins/Heyzap/Plugins/Android/Heyzap/Plugins/iOS/Heyzap/
Then, import the .unitypackage from the updated SDK.
The sample app requires Unity 5 to run.
