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Zeus - Exiting remote control while the AI character is inside a vehicle breaks racks and intercom #1267

@RM978

Description

@RM978

Mods

  • Arma 3: 2.12.150779
  • CBA: 3.15.8.220912
  • ACRE2: 2.11.0.1054
  • ACE3: 3.15.2

Description:
Zeus remote control - exiting remote control while the AI character is inside a vehicle causes vehicle rack radios and intercom radios to be bugged for the player character and other remotely controlled AI characters.

Steps to reproduce:

  1. Spawn a vehicle (I tested both Eden editor and Zeus spawning). I spawned a HEMTT truck just to show that it happens, even if the vehicle used to "activate" the bug doesn't need to have a radio nor intercom.
  2. Remote control an AI character (both inside a vehicle or spawned outside).
  3. Exit remote control while the AI character you control is inside a vehicle.
  4. Enter another vehicle (one with a rack radio or intercom radio) as a player character or another AI character.
  5. Try to use rack radio (either select the "use" option in the ACE rack radio menu or select work / monitor A on the intercom panel).
  6. On the rack radio / intercom UI, the "DASH R/T" text will briefly turn white...
  7. ... and then, in the rack radio scenario: the rack radio UI will disappear and reappear after a second. "DASH" text will be gray, and you won't be able to use the radio from the rack;
    In the intercom scenario: intercom text UI will disappear and reappear after you close the intercom panel UI. "CREW R/T" text will be white, but "DASH" text will be gray, and you won't be able to use the radio from the intercom / rack.
  8. In the brief time while the text is white, you can use the racked radio, but that ability will end the second the text stops being white.

Expected behavior:
Exiting remote control of an AI character inside a vehicle should not render rack radios in other vehicles unusable for the player character and other remotely controlled AI characters.

Workaround:

  • Exit the remote control while the AI character is outside the vehicle to avoid the bug in the first place.

How to temporarily fix the bug:

  • Enter Zeus mode. Select the AI character with which you activated the bug and put him outside the vehicle. (Killing him inside or destroying / despawning the vehicle won't work and will make the bug unfixable.) You can then put him back inside by clicking and dragging him back into the vehicle.
  • Or remote control the same AI character you activated the bug with, exit the vehicle, and leave the remote control.
  • Upon again doing the steps to reproduce, the issue will reappear and will work identically.

Where did the issue occur?

  • Self-Hosted Multiplayer

Log Files:

Additional context:

  • I can confirm this bug is not only on my end because I asked my friend to reproduce this bug, and it behaved as described here.
  • The bug does not occur after exiting the mission and restarting it, but after doing the same thing, the bug will return.
  • Occurrence chance for me (and my friend) when following the aforementioned instructions: 100%
  • I didn't have a chance to test if this bug affects anything else besides not being able to use rack radios / intercom radios in vehicles (like, for example, actual intercom communication with other players)

What I tested and didn't work:

  • Disconnecting from the intercom before exiting the remote control without leaving the vehicle.
  • Switching the radio off before exiting the remote control without leaving the vehicle.
  • Setting different options in the intercom panel UI (setting work or monitor to any options, push-to-talk, v/o, volume) before exiting the remote control without leaving the vehicle.
  • Dying and respawning after the bug was activated
  • Deleting unit and vehicle I used to activate the bug
  • Killing the unit or destroying the vehicle I used to activate the bug (destroying the vehicle kind of worked a couple of times because the AI character exited the vehicle the moment it blew up)
  • Using units and vehicles spawned before and after activating the bug.
  • Restarting TS3 plugin
  • Turning off TS3 and starting it again

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