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Texture meshes as attachables get incosistent scaling #3420

@thePixelmancer

Description

@thePixelmancer

What are you trying to do, and what do you expect to happen?

Importing a texture mesh with a texture should scale it based on its texture.

What happens instead?

Importing a model which uses a texture mesh as an attachable will lead to its scale being based on the texture size of the player skin (64x64) instead of the attachable texture.

This makes it somewhat impossible to reliably use the feature with texture meshes

Image

Model format in which the issue occurs

attachable/bedrock entity

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Program

Blockbench version

5.1.1

Operating System

Win 10

Installed Blockbench plugins

No response

Are there any console errors?

No response

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    bugAn issue, where the program does not do what it is supposed to

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