What are you trying to do, and what do you expect to happen?
Importing a texture mesh with a texture should scale it based on its texture.
What happens instead?
Importing a model which uses a texture mesh as an attachable will lead to its scale being based on the texture size of the player skin (64x64) instead of the attachable texture.
This makes it somewhat impossible to reliably use the feature with texture meshes
Model format in which the issue occurs
attachable/bedrock entity
Blockbench variant
Program
Blockbench version
5.1.1
Operating System
Win 10
Installed Blockbench plugins
No response
Are there any console errors?
No response
What are you trying to do, and what do you expect to happen?
Importing a texture mesh with a texture should scale it based on its texture.
What happens instead?
Importing a model which uses a texture mesh as an attachable will lead to its scale being based on the texture size of the player skin (64x64) instead of the attachable texture.
This makes it somewhat impossible to reliably use the feature with texture meshes
Model format in which the issue occurs
attachable/bedrock entity
Blockbench variant
Program
Blockbench version
5.1.1
Operating System
Win 10
Installed Blockbench plugins
No response
Are there any console errors?
No response