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Pause the game instead of freezing the whole Unity Editor when rider hits breakpoint #1272

@pnarimani

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@pnarimani

I don't know the reasoning behind freezing the whole unity. But it's counter productive for me.
When Rider hits the breakpoint, I cannot use the inspector to see the state of different objects. Which is very important in debugging.

My suggestion is that Rider should pause the game when it hits a breakpoint. This way I can still use the editor to evaluate the situation.

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