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According to Avoid using allocating versions of Physics Raycast functions, there are some code inspections for Physics and Physics2D.
For example, the code inspections suggests converting from Physics2D.BoxCastAll to Physics2D.BoxCastNonAlloc.
, LinecastAll is corresponding to CapsuleCastNonAlloc
I expect this method mapping may be wrong.
This mismatch may be cause of Physics2D.LinecastAll will not work. There is arguments check in code.