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"Generate Unity Event Functions" generates deprecated functions #1545

@real-mikhail

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@real-mikhail
    private void OnDisconnectedFromServer(NetworkDisconnection info){}
    private void OnFailedToConnect(NetworkConnectionError error){}
    private void OnFailedToConnectToMasterServer(NetworkConnectionError error){}
    private void OnMasterServerEvent(MasterServerEvent msEvent){}
    private void OnNetworkInstantiate(NetworkMessageInfo info){}
    private void OnPlayerConnected(NetworkPlayer player){}
    private void OnPlayerDisconnected(NetworkPlayer player){}
    private void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info){}

^ these functions can be generated by R# though they will lead to compilation error on Unity 2019.3. They are deprecated starting from the 2018.3 (I think)

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