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fix a case when Attach to UnityEditor run-configuration doesn't work #2253

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Jan 25, 2022
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Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,11 @@ class UnityAttachToEditorProfileState(private val exeDebugProfileState : UnityEx
exeDebugProfileState.createWorkerRunInfo(lifetime, helper, port)
}
else {
// base class serializes listenPortForConnections, so
// user start debug, Unity is started, user stops debugging, listenPortForConnections is serialized to true
// later user starts Unity and wants to attach debugger - we need to set listenPortForConnections = false,
// otherwise old serialized value would be used.
remoteConfiguration.listenPortForConnections = false
super.createWorkerRunInfo(lifetime, helper, port)
}
}
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