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questionFurther progress depends on answer from issue creator.Further progress depends on answer from issue creator.
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Compile slang shader contains
[[vk::binding(1, 0)]] StructedBuffer<float4> SphereArray;
Use compiler.get_shader_reources() didn't see any storage_buffers.
Use spirv-cross.exe to reflect, didn't see any ssbos.
But use spirv-dis.exe see
OpDecorate %SphereArray Binding 1
OpDecorate %SphereArray DescriptorSet 0
which binds correctly.
RWStructedBuffer doesn't work either.
How can or where can i get the reflection rightly in code ?
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questionFurther progress depends on answer from issue creator.Further progress depends on answer from issue creator.