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Description
Is your feature request related to a problem? Please describe.
I have a situation where im trying to export a character with animations. I only want the deform bones exported, and i also do not want there to be keyframes on non-animated bones
I cannot export deform bones only, without sampling animation enabled, and sampling animation causes keyframes to be added to every single bone.
Describe the solution you'd like
Either sampling animation should preserve empty animations, or there should be an option to get rid of those extra blank keyframes that's added
Describe alternatives you've considered
I can try and figure out a masking solution inside my game engine.
Or i need to split up my rig into animation and game rig, and export to it, everytime i make changes, before exporting as glTF
Additional context
Here 2 animations are blended together.
one of just the hatch opening/closing
and the other of the mech crouching (no keyframes on the hatch)
because sample animation, adds keyframes to every bone. The hatch animation gets cancelled out when blended
