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Iterator refactor #51

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81 changes: 54 additions & 27 deletions iterator.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,13 @@ function Iterator (db, options) {
this.options = options
AbstractIterator.call(this, db)
this._order = options.reverse ? 'DESC': 'ASC'
this._limit = options.limit
this._limit = options.limit;
if (this._limit == null || this._limit === -1) {
this._limit = Infinity;
}
if (typeof this._limit !== 'number') throw new TypeError('options.limit must be a number')
if (this._limit === 0) return // skip further processing and wait for first call to _next

this._count = 0
this._done = false
var lower = ltgt.lowerBound(options)
Expand All @@ -21,17 +27,14 @@ function Iterator (db, options) {
excludeLower: ltgt.lowerBoundExclusive(options),
excludeUpper: ltgt.upperBoundExclusive(options)
}) : null
} catch (e) {
} catch (err) {
// The lower key is greater than the upper key.
// IndexedDB throws an error, but we'll just return 0 results.
// IndexedDB throws a DataError, but we'll just skip the iterator and return 0 results.
this._keyRangeError = true
return;
}
this.callback = null
}

util.inherits(Iterator, AbstractIterator)

Iterator.prototype.createIterator = function() {
var self = this

self.iterator = self.db.iterate(function () {
Expand All @@ -40,33 +43,57 @@ Iterator.prototype.createIterator = function() {
keyRange: self._keyRange,
autoContinue: false,
order: self._order,
onError: function(err) { console.log('horrible error', err) },
})
onError: function(err) { console.error('horrible error', err) }
});

self.iterator.oncomplete = function () {
self._cursorEnded = true;
if (self.callback) self.callback()
}
}

// TODO the limit implementation here just ignores all reads after limit has been reached
// it should cancel the iterator instead but I don't know how
util.inherits(Iterator, AbstractIterator)

Iterator.prototype.onItem = function (value, cursor, cursorTransaction) {
if (!cursor && this.callback) {
this.callback()
this.callback = false
return
}
var shouldCall = true
var self = this;
function emitAndContinue(cb) {
if (!cursor) {
cb()
return
}

self._count++;

if (!!this._limit && this._limit > 0 && this._count++ >= this._limit)
shouldCall = false
var key = self.options.keyAsBuffer !== false
? Buffer(cursor.key)
: cursor.key
var value = self.options.valueAsBuffer !== false
? Buffer(cursor.value)
: cursor.value
cb(null, key, value)
if (!self._cursorEnded) {
// IDBWrapper.limit only works if autoContinue is true
if (self._count < self._limit) cursor['continue']() // else timeout
}
}

if (shouldCall) this.callback(false, cursor.key, cursor.value)
if (cursor) cursor['continue']()
if (this.callback) {
emitAndContinue(this.callback)
this.callback = false
} else {
// wait for next handler
this._emitAndContinue = emitAndContinue
}
}

Iterator.prototype._next = function (callback) {
if (!callback) return new Error('next() requires a callback argument')
if (this._keyRangeError) return callback()
if (!this._started) {
this.createIterator()
this._started = true
if (this._keyRangeError || this._limit === 0) return callback()

if (this._emitAndContinue) {
this._emitAndContinue(callback)
this._emitAndContinue = false
} else {
// wait for cursor
this.callback = callback
}
this.callback = callback
}
66 changes: 65 additions & 1 deletion test/custom-tests.js
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,55 @@ module.exports.all = function(leveljs, tape, testCommon) {

module.exports.setUp(leveljs, tape, testCommon)

tape('should use a callback only once per next-handler', function(t) {
var level = leveljs(testCommon.location())
level.open(function(err) {
t.notOk(err, 'no error')
level.put('akey', 'aval', function (err) {
t.notOk(err, 'no error')
level.put('bkey', 'bval', function (err) {
t.notOk(err, 'no error')
level.put('ckey', 'cval', function (err) {
t.notOk(err, 'no error')

var iterator = level.iterator({ keyAsBuffer: false, valueAsBuffer: false })

iterator.next(function(err, key, value) {
t.notOk(err, 'no error')
t.equal(key, 'akey', 'should have akey')
t.equal(value, 'aval', 'should have avalue')

setTimeout(function() {
iterator.next(function(err, key, value) {
t.notOk(err, 'no error')
t.equal(key, 'bkey', 'should have bkey')
t.equal(value, 'bval', 'should have bvalue')

setTimeout(function() {
iterator.next(function(err, key, value) {
t.notOk(err, 'no error')
t.equal(key, 'ckey', 'should have ckey')
t.equal(value, 'cval', 'should have cvalue')

setTimeout(function() {
iterator.next(function(err, key, value) {
t.notOk(err, 'no error')
t.notOk(key, 'end, no key')
t.notOk(value, 'end, no value')
t.end()
})
}, 1)
})
}, 1)
})
}, 1)
})
})
})
})
})
})

tape('store native JS types with raw = true', function(t) {
var level = leveljs(testCommon.location())
level.open(function(err) {
Expand All @@ -27,7 +76,7 @@ module.exports.all = function(leveljs, tape, testCommon) {
})
})
})

// NOTE: in chrome (at least) indexeddb gets buggy if you try and destroy a db,
// then create it again, then try and destroy it again. these avoid doing that

Expand Down Expand Up @@ -75,4 +124,19 @@ module.exports.all = function(leveljs, tape, testCommon) {
})
})

tape('zero results if gt key > lt key', function(t) {
var level = levelup('key-range-test', {db: leveljs})
level.open(function(err) {
t.notOk(err, 'no error')
var s = level.createReadStream({ gte: 'x', lt: 'b' });
var item;
s.on('readable', function() {
item = s.read()
})
s.on('end', function() {
t.end()
});
})
})

}