Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 9 additions & 5 deletions Refresh.Core/Importing/AssetImporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,8 @@ public void ImportFromDataStore(GameDatabaseProvider databaseProvider, IDataStor
{
using GameDatabaseContext database = databaseProvider.GetContext();

List<GameAsset> assets = new(assetHashes.Length / taskCount);
List<GameAsset> assetsToAdd = new(assetHashes.Length / taskCount);
List<GameAsset> assetsToUpdate = new(assetHashes.Length / taskCount);

while (hashesToProcess.TryTake(out string? path))
{
Expand All @@ -63,19 +64,22 @@ public void ImportFromDataStore(GameDatabaseProvider databaseProvider, IDataStor
{
newAsset.OriginalUploader = oldAsset.OriginalUploader;
newAsset.UploadDate = oldAsset.UploadDate;
assetsToUpdate.Add(newAsset);
Interlocked.Increment(ref updatedAssets);
}
else
{
assetsToAdd.Add(newAsset);
Interlocked.Increment(ref newAssets);
}

assets.Add(newAsset);
this.Info($"[{Interlocked.Increment(ref processed)}/{assetHashes.Length}] Processed {newAsset.AssetType} asset {hash} ({AssetSafetyLevelExtensions.FromAssetType(newAsset.AssetType, newAsset.AssetFormat)})");
}

database.AddOrUpdateAssetsInDatabase(assets);


database.ChangeTracker.Clear(); // Updating assets will throw otherwise
database.AddAssetsToDatabase(assetsToAdd);
database.UpdateAssetsInDatabase(assetsToUpdate);

return Task.CompletedTask;
}, TaskCreationOptions.LongRunning);
}
Expand Down
18 changes: 12 additions & 6 deletions Refresh.Database/GameDatabaseContext.Assets.cs
Original file line number Diff line number Diff line change
Expand Up @@ -77,12 +77,18 @@ public void AddAssetToDatabase(GameAsset asset) =>
{
this.GameAssets.Add(asset);
});

public void AddOrUpdateAssetsInDatabase(IEnumerable<GameAsset> assets) =>
this.Write(() =>
{
this.GameAssets.AddRange(assets, true);
});

public void AddAssetsToDatabase(IEnumerable<GameAsset> assets)
{
this.GameAssets.AddRange(assets);
this.SaveChanges();
}

public void UpdateAssetsInDatabase(IEnumerable<GameAsset> assets)
{
this.GameAssets.UpdateRange(assets);
this.SaveChanges();
}

public void SetMainlineIconHash(GameAsset asset, string hash) =>
this.Write(() =>
Expand Down