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Description
How are you using the lua-language-server?
Visual Studio Code Extension (sumneko.lua)
Which OS are you using?
Windows
What is the issue affecting?
Diagnostics/Syntax Checking
Problem
Related to: #1522
In large files, you can get into a situation where there are 0 errors reported in the errors pane except for "Not showing N further errors and warnings". Obviously, this makes it impossible to actually fix the errors, since you don't know what they are.
Thus, the bug seems to be that the Lua language server is incorrectly ignoring errors suppressed by the end-user, since they are still counting towards the 250 hardcoded (?) VSCode limit
Reproduction steps
Use the following Lua file:
With the following .luarc.json file:
{
"$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
"diagnostics.globals": [
"ActionTriggers",
"ActiveSlot",
"BabySubType",
"BackdropType",
"BatterySubType",
"BedSubType",
"BitSet128",
"BombSubType",
"BombVariant",
"ButtonAction",
"CacheFlag",
"Card",
"Challenge",
"ChampionColor",
"ChestSubType",
"CoinSubType",
"CollectibleType",
"Color",
"CppContainer",
"DamageFlag",
"Difficulty",
"Direction",
"DoorSlot",
"DoorState",
"DoorVariant",
"EffectVariant",
"Entity",
"EntityBomb",
"EntityCollisionClass",
"EntityEffect",
"EntityFamiliar",
"EntityFlag",
"EntityGridCollisionClass",
"EntityKnife",
"EntityLaser",
"EntityNPC",
"EntityPartition",
"EntityPickup",
"EntityPlayer",
"EntityProjectile",
"EntityPtr",
"EntityRef",
"EntityTear",
"EntityType",
"FamiliarVariant",
"Font",
"Game",
"GameStateFlag",
"GetPtrHash",
"GridCollisionClass",
"GridEntity",
"GridEntityDesc",
"GridEntityDoor",
"GridEntityPit",
"GridEntityPoop",
"GridEntityPressurePlate",
"GridEntityRock",
"GridEntitySpikes",
"GridEntityTNT",
"GridEntityType",
"GridRooms",
"HUD",
"HeartSubType",
"Input",
"InputHook",
"Isaac",
"ItemConfig",
"ItemPool",
"ItemPoolType",
"ItemType",
"KColor",
"KeySubType",
"Keyboard",
"LaserOffset",
"LaserSubType",
"Level",
"LevelCurse",
"LevelStage",
"LevelStateFlag",
"LocustSubtypes",
"ModCallbacks",
"Mouse",
"Music",
"MusicManager",
"NpcState",
"NullItemID",
"Options",
"PathFinder",
"PickupPrice",
"PickupVariant",
"PillColor",
"PillEffect",
"PlayerForm",
"PlayerSpriteLayer",
"PlayerType",
"PlayerTypes",
"PoopPickupSubType",
"PoopSpellType",
"ProjectileFlags",
"ProjectileParams",
"ProjectileVariant",
"QueueItemData",
"REPENTANCE",
"RNG",
"Random",
"RandomVector",
"RegisterMod",
"RenderMode",
"Room",
"RoomConfig",
"RoomDescriptor",
"RoomShape",
"RoomTransitionAnim",
"RoomType",
"SFXManager",
"SackSubType",
"SeedEffect",
"Seeds",
"ShockwaveParams",
"SkinColor",
"SortingLayer",
"SoundEffect",
"Sprite",
"StageType",
"StartDebug",
"TearFlags",
"TearParams",
"TearVariant",
"TemporaryEffect",
"TemporaryEffects",
"TrinketType",
"UseFlag",
"Vector",
"WeaponType",
"AwaitingTextInput",
"EID",
"Encyclopedia",
"ModConfigMenu",
"MinimapAPI",
"StageAPI",
"g",
"gd",
"getParentFunctionDescription",
"sandboxGetTraceback",
"sandboxTraceback"
],
"preloadFileSize": 5000,
"runtime.version": "Lua 5.3"
}
Then, you will see that there are Not showing 2551 further errors and warnings.
in the "Problems" pane of VSCode.