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Procedural Mesh Generation

Project in Unreal Engine on how to generate procedural meshes.
Procedural generation is a method of creating data algorithmically as opposed to manually.

Meshes

Meshes developed:

  • table
  • chair
  • room

Other features

There are other possible features:

  • possibility to navigate the environment with the camera
  • add a new room
  • increase table size and the chairs will increase accordingly
  • decrease table size and the chairs will decrease accordingly

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