fix: AutoEat not switching slots when food runs out #5380
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Type of change
Description
Fixed condition that checks for food in current slot to allow switching when food is depleted.
When using AutoEat, if the food in the current slot runs out, the module fails to switch to another slot with food. The player gets stuck with the empty slot until another food item appears in that same slot.
onTick
that checks if the current slot contains foodbug demo:

Related issues
#4836
How Has This Been Tested?
you can see in the gif that the slots can be switched after applying this patch
Checklist: