AirSim allows you to set any uasset to be the drone used. The actual physical characteristics of the drone are set elsewhere (See relevant issue) Here are a few resources to get you started: - https://github.com/microsoft/AirSim/discussions/838 - https://microsoft.github.io/AirSim/settings/#pawnpaths </br> Possibly useful resources: - [Unreal Engine 4.27 Documentation - Using Datasmith with CAD File Formats](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/Importing/Datasmith/SoftwareInteropGuides/CAD/) - [Reddit - r/unrealengine: "Is there anyway to convert a CAD file into the engine?"](https://www.reddit.com/r/unrealengine/comments/21y80j/is_there_anyway_to_convert_a_cad_file_into_the/) - https://github.com/microsoft/AirSim/discussions/3433