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Import humanoid model from sketchup

finchen edited this page Sep 4, 2019 · 1 revision

This is the process import sketchup model and rig with mixamo.

  1. Download a sketchup model .skp eg. Draco

https://3dwarehouse.sketchup.com/collection/e392d7b8-4004-4b22-839b-4a9f9c86af02/Harry-Potter?sortBy=modifyTime%20DESC&searchTab=model

  1. Open in sketchup pro (trial work for 30 days).

Note: it is better to remove the wand or any other object. it is ok to keep if the model will be static

Export to 3D model .obj

You will get few files

  • draco.obj
  • draco.mtl
  • draco/
  1. zip these files into draco.zip
  2. Upload the zip on mixamo.com
  3. Rotate then Rig
  4. Choose Idle animation (but it does not really matter)
  5. Download
  • fbx for unity
  • with skin
  1. Import the .fbx into unity assets (drag&drop .fbx into Assets\Models\Characters)
  2. Click on model in unity assets, then Inspectors then Materials tab.
  3. Fix the textures: Extract Textures to a new folder that you create (eg. draco)
  4. Model tab. Change scale factor to around 0.005 (might differ)
  5. Ready to be used with any mixamo animation

TODO: we will add a page on how to create a NPC prefab

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