-
Notifications
You must be signed in to change notification settings - Fork 180
Import humanoid model from sketchup
finchen edited this page Sep 4, 2019
·
1 revision
This is the process import sketchup model and rig with mixamo.
- Download a sketchup model .skp eg. Draco
- Open in sketchup pro (trial work for 30 days).
Note: it is better to remove the wand or any other object. it is ok to keep if the model will be static
Export to 3D model .obj
You will get few files
- draco.obj
- draco.mtl
- draco/
- zip these files into draco.zip
- Upload the zip on mixamo.com
- Rotate then Rig
- Choose Idle animation (but it does not really matter)
- Download
- fbx for unity
- with skin
- Import the .fbx into unity assets (drag&drop .fbx into Assets\Models\Characters)
- Click on model in unity assets, then Inspectors then Materials tab.
- Fix the textures: Extract Textures to a new folder that you create (eg. draco)
- Model tab. Change scale factor to around 0.005 (might differ)
- Ready to be used with any mixamo animation
TODO: we will add a page on how to create a NPC prefab