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kurt/aeos/autoplay-or-complete-color-set-cycle #126
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Merged
livingkurt
merged 14 commits into
aeos
from
kurt/aeos/autoplay-or-complete-color-set-cycle
Apr 20, 2025
Merged
kurt/aeos/autoplay-or-complete-color-set-cycle #126
livingkurt
merged 14 commits into
aeos
from
kurt/aeos/autoplay-or-complete-color-set-cycle
Apr 20, 2025
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…od and updated getNext() to set loop flag. Modified handle_state_modes to switch modes based on loop status.
…d and related flags. Updated handle_state_modes to simplify mode switching logic without relying on loop status.
…e definitions and simplifying sleep/wakeup logic. Improved code clarity by eliminating unnecessary preprocessor directives.
… variable for improved readability and maintainability. Simplified logic for determining button hold magnitude and state checks.
…and improve clarity. Consolidated button state checks and ensured proper sleep handling when locked, enhancing overall logic flow.
…nctionality. Introduced STATE_SLEEP enum for clarity and adjusted logic to accommodate CLI-specific behavior. Simplified autoplay mode switching conditions for improved readability.
…toplay mode switching. Removed unnecessary CLI-specific state definitions and consolidated autoplay conditions for improved clarity and maintainability.
…larity. Simplified conditions by restructuring the checks for autoplay state, ensuring better readability and maintainability of the code.
…y logic. Removed unnecessary button release check, enhancing clarity and maintainability of the code.
…rity. Combined conditions for checking autoplay state and button press into a single statement, improving readability and maintainability of the code.
…ss. Enhanced documentation for the autoplay feature to improve code readability and maintainability.
Unreal-Dan
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Apr 20, 2025
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Unreal-Dan
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didn't test it, hope it works
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