ui: handle FULL_WIDTH navigation bar style in SheetVisualState#2217
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Updates the corner radius logic in `SheetVisualState` to use default calculations when the `FULL_WIDTH` navigation bar style is active. - Added a condition to use `calculatedNormally` for `NavBarStyle.FULL_WIDTH` within the player content area radius calculation. - Ensures consistent UI behavior when transitioning between collapsed and expanded states across different navigation configurations.
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Updates the corner radius logic in
SheetVisualStateto use default calculations when theFULL_WIDTHnavigation bar style is active.calculatedNormallyforNavBarStyle.FULL_WIDTHwithin the player content area radius calculation.