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Why do we default to -gpu swiftshader_indirect if HAXM is supported by MacOS Latest? #270

@mrk-han

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@mrk-han

According to the readme, it seems the default GPU flag uses -gpu swiftshader_indirect, but this is the software acceleration which the Android Docs here say to try to use if Hardware Acceleration is not available. But, MacOS-Latest allegedly does support HAXM and Hardware Acceleration.

  1. Is this really the default that the ReactiveCircus/Android-Emulator-Runner uses?
  2. Or is this only used an example in the readme? The wording is confusing, because it says the default emulator options are Default emulator-options: -no-window -gpu swiftshader_indirect -no-snapshot -noaudio -no-boot-anim

I recommend not defaulting to this, or adding clarification in the readme.

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