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Issues with WebGPU and Safari with enabled WebGPU. #11

@Mugen87

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@Mugen87

Hi @RenaudRohlinger 👋,

I thought I file an issue in this repository so it won't be unnoticed.

webgpu_mesh_batch was the only three.js example that used stats-gl for more detailed performance monitoring. Unfortunately, as described in mrdoob/three.js#28978, the monitor has issue with Safari when WebGPU is enabled.

  • on iOS, the scene is flickering.
  • on macOS the scene stays dark until a resize is performed.

In the meanwhile, I have switched to the normal stats.js from the three repository so the example works as expected.

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