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Vectorial Map Dynamic light and shadow. #141

@obiwankennedy

Description

@obiwankennedy

Rolisteam can create battle map. There is a fog of war feature on it. Where Game Master can unveil or hide part of the map.
Character token may have vision shown on the map but there is no computation of shadow and dynamic light.

It could be interesting to have a new item type "Litght". Those lights may affect the fog of war and allow players to see the maps.

Walls and any obstacle may project shadow. Moving the light position on the map should change the shadow.

Setup rolisteam

  1. Create one profile as Game master , check "host the game", and define any field: avatar, name, campaign directory and connect.

  2. Create a second profile as Player with one character (avatar, name, color), connect on localhost and connect.

  3. On the GameMaster side, file > new > map.

  4. Set name and click on Ok.

  5. The map should open, on both side.

  6. On the GameMaster side, add items as you want (rect, line, path, image…), put some item in the object layer.

  7. On player side, it should not be visible.

  8. On gamemaster side, set visibility to Fog of War.

  9. On Player side, you should see a big black screen.

  10. On gamemaster side, change the painting mode on the left toolbar, to select unveil, draw a rectangle to remove the fog of war, at some position on the map.

  11. On player side, the map should display unveil items.

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