Releases: SerumColor/ColorizingDMD
Releases · SerumColor/ColorizingDMD
v3.14.3
v3.14.2
Bug fixes:
- CDMD crashing when using the button for deleting the same frames for the selected frames when one of the deleted frames is the last one
- When UNDO-ing after deleting frames, sometimes the sections were not pointing to the right frame anymore
- When modifying color rotations, the names of the color sets was corrupted
v3.14.1
v3.14.0
New features for the sprites:
- (red frame) The sprites can be dynamically colorized exactly like for the frames. You only have 9 sets available. Use the right mouse button to design the mask to be dynamically colorized
- (green frame) The sprites can be detected in shape mode like for the frames. Just check this box if this sprite must be detected this way.
New feature for the ingame tester:
- New button to jump to the next unidentified frame (serum.dll returning -1) for this frame
v3.11.0
v3.10.7
v3.10.6
Bug fixes:
- When a multiple-frame selection was done, using Ctrl+MouseWheel then doing Ctrl+Z was not reselecting all the previous frames
- When saving, the focus was not returning to the correct window
- You can now assign a single Pinup event trigger ID to all the selected frames
- When you click the Pinup event trigger ID edit box, it gets empty (particularly to avoid any "- None -" mixed with digits). There is a new button with a "V" to validate this ID when over. If you validate when the box is empty, it resets to its previous value.
- The Pinup event trigger list was remaining empty. Now when you click on a frame with a trigger ID in this list, it selects this frame.