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Releases: SerumColor/ColorizingDMD

v3.14.3

01 Jul 09:00
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Behavior fix: when the Spot Common button is set, the selection is the inverse of the previous one, so you don't need to invert the selection manually before creating a mask.

v3.14.2

28 Jun 10:23
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Bug fixes:

  • CDMD crashing when using the button for deleting the same frames for the selected frames when one of the deleted frames is the last one
  • When UNDO-ing after deleting frames, sometimes the sections were not pointing to the right frame anymore
  • When modifying color rotations, the names of the color sets was corrupted

v3.14.1

31 May 06:47
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Bug fix:

  • CDMD crashed when using the new "Next unidentified" button in the Tester ingame (dump play mode) and reaching the last frame

v3.14.0

29 May 16:14
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New features for the sprites:

image

  • (red frame) The sprites can be dynamically colorized exactly like for the frames. You only have 9 sets available. Use the right mouse button to design the mask to be dynamically colorized
  • (green frame) The sprites can be detected in shape mode like for the frames. Just check this box if this sprite must be detected this way.

New feature for the ingame tester:

image

  • New button to jump to the next unidentified frame (serum.dll returning -1) for this frame

v3.11.0

05 May 19:04
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New minor feature to copy the current dyna set to the current drawing set:

Screenshot_24

v3.10.7

05 May 17:52
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Bug fix: The number of Undo/Redo could exceed the size of the arrays

serum64.dll has been updated to latest (2.0.3)

v3.10.6

18 Apr 11:44
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Bug fixes:

  • When a multiple-frame selection was done, using Ctrl+MouseWheel then doing Ctrl+Z was not reselecting all the previous frames
  • When saving, the focus was not returning to the correct window
  • You can now assign a single Pinup event trigger ID to all the selected frames
  • When you click the Pinup event trigger ID edit box, it gets empty (particularly to avoid any "- None -" mixed with digits). There is a new button with a "V" to validate this ID when over. If you validate when the box is empty, it resets to its previous value.
  • The Pinup event trigger list was remaining empty. Now when you click on a frame with a trigger ID in this list, it selects this frame.

v3.10.5

11 Mar 21:05
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Bug fix: the frame # in the frame tester was not changing anymore while playing

v3.10.4

09 Mar 13:16
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Bug fix: changing the active frame using Ctrl+mouse wheel was not changing the frame for drawing

v3.10.3

09 Mar 09:12
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Bug fix: When clicking on a color of the dynamic set, the color in the palette window that was flashing was not the selected color from the dynamic set, but the selected color from the static set.