gles: Don't call GenTextures before make_current()
#1748
Merged
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The
unwrap_or_else()call here inimport_shm_buffer()has a call toself.gl.GenTextures(), butself.egl.make_current()was only being called in the next block.It appears this was the cause of some issues I saw on a multi-GPU system, where
GenTexturesended up being called on the last current context, which if it was on the other GPU, caused thisGlesTextureto be using the same texture ID as whatever other texture was assigned the same ID.