v0.6.0 Striking the Anvil
Breaking Changes
RenderContext::draw
callback now accepts a mutable reference
-fn smithay::backend::renderer::element::texture::RenderContext::draw(&mut self, f: impl FnOnce(&T))
+fn smithay::backend::renderer::element::texture::RenderContext::draw(&mut self, f: impl FnOnce(&mut T))
Framebuffer now requires Texture
implementation
type smithay::backend::renderer::RendererSuper::Framebuffer: smithay::backend::renderer::Texture
Output::client_outputs
no longer returns a Vec
-fn smithay::output::Output::client_outputs(&self, client: &Client) -> Vec<WlOutput>;
+fn smithay::output::Output::client_outputs(&self, client: &Client) -> impl Iterator<Item = WlOutput>;
DamageBag/DamageSnapshot damage getters got renamed
-fn smithay::backend::renderer::utils::DamageBag::damage(&self) -> impl Iterator<Item = impl Iterator<Item = &Rectangle>>
+fn smithay::backend::renderer::utils::DamageBag::raw(&self) -> impl Iterator<Item = impl Iterator<Item = &Rectangle>>
-fn smithay::backend::renderer::utils::DamageSnapshot::damage(&self) -> impl Iterator<Item = impl Iterator<Item = &Rectangle>>
+fn smithay::backend::renderer::utils::DamageSnapshot::raw(&self) -> impl Iterator<Item = impl Iterator<Item = &Rectangle>>
RendererSurfaceState::damage now returns a DamageSnapshot
-fn smithay::backend::renderer::utils::RendererSurfaceState::damage(&self) -> impl core::iter::traits::iterator::Iterator<Item = impl core::iter::traits::iterator::Iterator<Item = &smithay::utils::Rectangle<i32, smithay::utils::Buffer>>>
+fn smithay::backend::renderer::utils::RendererSurfaceState::damage(&self) -> smithay::backend::renderer::utils::DamageSnapshot<i32, smithay::utils::Buffer>
Client scale can now be fractional
-fn smithay::wayland::compositor::CompositorClientState::client_scale(&self) -> u32
+fn smithay::wayland::compositor::CompositorClientState::client_scale(&self) -> f64
-fn smithay::wayland::compositor::CompositorClientState::set_client_scale(&self, new_scale: u32)
+fn smithay::wayland::compositor::CompositorClientState::set_client_scale(&self, new_scale: f64)
Raw renderer_id
got replaced with new smithay::backend::renderer::ContextId
newtype
-fn smithay::backend::renderer::gles::GlesFrame::id(&self) -> usize;
+fn smithay::backend::renderer::gles::GlesFrame::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::gles::GlesRenderer::id(&self) -> usize;
+fn smithay::backend::renderer::gles::GlesRenderer::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::glow::GlowFrame::id(&self) -> usize;
+fn smithay::backend::renderer::glow::GlowFrame::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::glow::GlowRenderer::id(&self) -> usize;
+fn smithay::backend::renderer::glow::GlowRenderer::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::multigpu::MultiFrame::id(&self) -> usize;
+fn smithay::backend::renderer::multigpu::MultiFrame::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::multigpu::MultiRenderer::id(&self) -> usize;
+fn smithay::backend::renderer::multigpu::MultiRenderer::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::pixman::PixmanFrame::id(&self) -> usize;
+fn smithay::backend::renderer::pixman::PixmanFrame::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::pixman::PixmanRenderer::id(&self) -> usize;
+fn smithay::backend::renderer::pixman::PixmanRenderer::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::test::DummyFrame::id(&self) -> usize;
+fn smithay::backend::renderer::test::DummyFrame::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::test::DummyRenderer::id(&self) -> usize;
+fn smithay::backend::renderer::test::DummyRenderer::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::Frame::id(&self) -> usize;
+fn smithay::backend::renderer::Frame::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::Renderer::id(&self) -> usize;
+fn smithay::backend::renderer::Renderer::context_id(&self) -> ContextId;
-fn smithay::backend::renderer::element::texture::TextureRenderElement::from_static_texture(id: Id, renderer_id: usize, ...) -> Self;
+fn smithay::backend::renderer::element::texture::TextureRenderElement::from_static_texture(id: Id, context_id: ContextId, ...) -> Self;
-fn smithay::backend::renderer::element::texture::TextureRenderElement::from_texture_with_damage(id: Id, renderer_id: usize, ...) -> Self;
+fn smithay::backend::renderer::element::texture::TextureRenderElement::from_texture_with_damage(id: Id, context_id: ContextId, ...) -> Self;
-fn smithay::backend::renderer::utils::RendererSurfaceState::texture<R>(&self, id: usize) -> Option<&TextureId>;
+fn smithay::backend::renderer::utils::RendererSurfaceState::texture<R>(&self, id: &ContextId) -> Option<&TextureId>;
CursorShapeDeviceUserData
now has an additional generic argument
-struct smithay::wayland::cursor_shape::CursorShapeDeviceUserData;
+struct smithay::wayland::cursor_shape::CursorShapeDeviceUserData<D: SeatHandler>;
The explicit frame buffers got introduced, but for the sake of my sanity those changes are not described here, you can look at: df08c6f
API Additions
It is now possible to check if the OpenGL context is shared with another.
fn smithay::backend::egl::context::EGLContext::is_shared();
It is now possible to check that there are no other references to the underlying GL texture.
fn smithay::backend::renderer::gles::GlesTexture::is_unique_reference();
There is a new gles capability for support of fencing and exporting to EGL
smithay::backend::renderer::gles::Capability::ExportFence;
There is a new BlitFrame trait for frames that support blitting contents from/to the current framebuffer to/from another.
trait smithay::backend::renderer::BlitFrame;
impl BlitFrame for smithay::backend::renderer::gles::GlesFrame;
impl BlitFrame for smithay::backend::renderer::glow::GlowFrame;
impl BlitFrame for smithay::backend::renderer::multigpu::MultiFrame;
It is now possible to iterate over all known tokens and their associated data
fn smithay::wayland::xdg_activation::XdgActivationState::tokens() -> impl Iterator<Item = (&XdgActivationToken, &XdgActivationTokenData)>;
There are new errors for missing DRM crtc/connector/plane mapping
smithay::backend::drm::DrmError::{UnknownConnector, UnknownCrtc, UnknownPlane};
Texture has a few new implementations
impl Texture for smithay::backend::renderer::gles::GlesTarget;
impl Texture for smithay::backend::renderer::multigpu:MultiFramebuffer;
impl Texture for smithay::backend::renderer::pixman::PixmanTarget;
impl Texture for smithay::backend::renderer::test::DummyFramebuffer
It is now possible to access WlKeyboard/WlPointer instances
fn smithay::input::keyboard::KeyboardHandle::client_keyboards(&self, client: &Client) -> impl Iterator<Item = WlKeyboard>;
fn smithay::input::pointer::PointerHandle::client_pointers(&self, client: &:Client) -> impl Iterator<Item = WlPointer>;
New APIs for X11 randr output management
enum smithay::xwayland::xwm::PrimaryOutputError { OutputUnknown, X11Error(x11rb::errors::ReplyError) };
impl From<x11rb::errors::ConnectionError> for smithay::xwayland::xwm::PrimaryOutputError;
fn smithay::xwayland::xwm::PrimaryOutputError::from(value: x11rb::errors::ConnectionError) -> Self;
fn smithay::xwayland::xwm::X11Wm::get_randr_primary_output(&self) -> Result<Option<String>, x11rb::errors::ReplyError>;
fn smithay::xwayland::xwm::X11Wm::set_randr_primary_output(&mut self, output: Option<&smithay::output::Output>) -> Result<(), smithay::xwayland::xwm::PrimaryOutputError>;
fn smithay::xwayland::xwm::XwmHandler::randr_primary_output_change(&mut self, xwm: smithay::xwayland::xwm::XwmId, output_name: Option<String>);
It is now possible to get the DrmNode of the device the buffer was allocated on
fn smithay::backend::allocator::gbm::GbmBuffer::device_node(&self) -> Option<drm::node::DrmNode>;
It is now possible to create a GbmBuffer
from an existing BufferObject
explicitly defining the device node
fn smithay::backend::allocator::gbm::GbmBuffer::from_bo_with_node(bo: gbm::buffer_object::BufferObject<()>, implicit: bool, drm_node: core::option::Option<drm::node::DrmNode>) -> Self;
It is now possible to access the Allocator
of this output manager
fn smithay::backend::drm::output::DrmOutputManager::allocator(&self) -> &Allocator;
Is is now possible to check if EGLDevice is backed by actual device node or is it a software device.
fn smithay::backend::egl::EGLDevice::is_software(&self) -> bool
This adds a way to query next deadline of a commit timing barrier.
Allows a compositor to schedule re-evaluating commit timers without
busy looping.
fn smithay::wayland::commit_timing::CommitTimerBarrierState::next_deadline(&self) -> Option<smithay::wayland::commit_timing::Timestamp>;
Support for casting Timestamp
back to Time
This might be useful to compare the next deadline with a monotonic time
from the presentation clock
impl From<smithay::wayland::commit_timing::Timestamp> for smithay::utils::Time;
Support for creating a weak reference to a Seat
fn smithay::input::Seat::downgrade(&self) -> smithay::input::WeakSeat;
fn smithay::input::WeakSeat::is_alive(&self) -> bool;
pub fn smithay::input::WeakSeat::upgrade(&self) -> Option<smithay::input::Seat>;