Bump server/Native/deps/GameNetworkingSockets from 517fff0 to fa489fd#34
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MeFisto94 merged 1 commit intoJun 29, 2026
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Bumps [server/Native/deps/GameNetworkingSockets](https://github.com/ValveSoftware/GameNetworkingSockets) from `517fff0` to `fa489fd`. - [Release notes](https://github.com/ValveSoftware/GameNetworkingSockets/releases) - [Commits](ValveSoftware/GameNetworkingSockets@517fff0...fa489fd) --- updated-dependencies: - dependency-name: server/Native/deps/GameNetworkingSockets dependency-version: fa489fd2cb0fc86ef2503e330935d3eb03a6a064 dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
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Bumps server/Native/deps/GameNetworkingSockets from
517fff0tofa489fd.Commits
fa489fdFix size limit on send function that accepts a buffer020277dFix code updating reliable segment gap map08bae06Clamp minimum packet number to ack to maximum packet we have received5cec036Pipe connection send size limits8e9c05eMake sure exactly one of NDEBUG/_DEBUG is definedb438a93Test more stuff537bdccTests: remove netloopback_throughput from suite-quickb6480e7Fix how tests are checking the returned message number676e0c9Add "test_connection send_buffer_full"4fbfe83Semantic change to ISteamNetworkingSockets::SendMessagesYou can trigger a rebase of this PR by commenting
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