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Duplicate fields in shotgun save data table. #3206

@malortie

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@malortie

m_fNextReload with field type FIELD_TIME is defined twice in shotgun save data table.

halflife/dlls/weapons.cpp

Lines 1581 to 1583 in c7240b9

DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
DEFINE_FIELD( CShotgun, m_fInSpecialReload, FIELD_INTEGER ),
DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),

Removing one of the two would likely break current game saves, but quick saving would fix it.

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