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Resolve assert when loading replay with in-memory map archive #7002

Resolve assert when loading replay with in-memory map archive

Resolve assert when loading replay with in-memory map archive #7002

Triggered via push October 24, 2025 20:46
Status Success
Total duration 1h 35m 8s
Artifacts 4

CI_macos.yml

on: push
Matrix: macos-build
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20 warnings
Xcode 16.4 (ARM64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (ARM64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (ARM64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (ARM64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (ARM64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (ARM64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (ARM64): src/3rdparty/quickjs-wz/quickjs/quickjs.c#L7255
format string is not a string literal [-Wformat-nonliteral]
Xcode 16.4 (ARM64): src/3rdparty/quickjs-wz/quickjs/quickjs.c#L7247
format string is not a string literal [-Wformat-nonliteral]
Xcode 16.4 (ARM64): src/3rdparty/quickjs-wz/quickjs/quickjs.c#L7174
format string is not a string literal [-Wformat-nonliteral]
Xcode 16.4 (ARM64)
Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning
Xcode 16.4 (x64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (x64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (x64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (x64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (x64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (x64): src/3rdparty/GameNetworkingSockets/src/public/tier0/valve_off.h#L1
no newline at end of file [-Wnewline-eof]
Xcode 16.4 (x64): src/3rdparty/quickjs-wz/quickjs/quickjs.c#L7255
format string is not a string literal [-Wformat-nonliteral]
Xcode 16.4 (x64): src/3rdparty/quickjs-wz/quickjs/quickjs.c#L7247
format string is not a string literal [-Wformat-nonliteral]
Xcode 16.4 (x64): src/3rdparty/quickjs-wz/quickjs/quickjs.c#L7174
format string is not a string literal [-Wformat-nonliteral]
Xcode 16.4 (x64)
Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning

Artifacts

Produced during runtime
Name Size Digest
warzone2100_macOS_arm64
961 MB
sha256:919cb054e1b7be0f8af5f7fbf2a2bfa03ab6bd880de9b666a0318b4e5b0a31fa
warzone2100_macOS_universal
1020 MB
sha256:0bdf9ea8296fb09ad1c6ffcc8e4828aea8beec32b383174389b04b402bd811ad
warzone2100_macOS_universal_novideos
475 MB
sha256:183435c2ca5136dd700564648665f3a592cc6b7695034dc5e464452d8d9eccf7
warzone2100_macOS_x64
418 MB
sha256:021e084c7bf5fa10020773a4fa67df07aad35f079318232d49fa9a04f84ce2b4