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Update for the latest version of Masque. #6098

@StormFX

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@StormFX

In the beta version of Masque, all per-button Masque settings have been moved from the root of the button table to a single table, Button._MSQ_CFG. This is to minimize the bloat in the button table. So line 208 of WeakAuras/SubRegionTypes/Glow.lua will need to be changed from:

        self.__MSQ_Shape = self:GetParent().button.__MSQ_Shape

To something like:

        local button = self:GetParent().button
        local _mcfg = button._MSQ_CFG
        self.__MSQ_Shape = (_mcfg and _mcfg.Shape) or button.__MSQ_Shape

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    ⏱ Awaiting ResponseThis ticket hasn't been triaged yet.🎨 Feature RequestThis is a request for a new feature, or an expansion of an existing feature.

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