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From what I understand both 1 and 2 both are essentially Finite State Automatas. 3 would be similar to My point is, perhaps we put this chapter on the backburner? |
Chapter 2 is mostly about introducing the concepts independent of the problem being solved (search, planning, learning, etc.). I'm hoping there's some way to show these concepts with the vacuum cleaner example, but the example may be too simple for many of the concepts. Other possible concepts to show:
I'm looking for a chapter where I can provide examples for future contributors of how to structure code for implementing different types of visualizations (e.g. animation, reader driven, rewindable, multiple-instance, comparisons, etc.). I picked chapter 2 because it has more general concepts and I was hoping there would be more possibilities for visualizations, using extensions of the vacuum cleaner example. Do you have suggestions of other chapters that would be more suitable for this goal? |
Ok that makes sense, nevermind me then. |
Sorry about that! I should've explained the goal from the beginning. If chapter 2 turns out not to be a great fit then I may put these examples outside of any chapter just so that we have some templates/examples to work with. (That would also make it easier for me to provide one version with two.js, one version with d3.js, one version with processing, etc.) |
Ch 2 turned out not to be a great fit :-( and I made some examples outside of AIMA to show how to write interactive diagrams (here) I implemented some of the diagrams for ch 2 but the user interaction and animation sometimes interfere with each other.
Future work:
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@redblobgames I'm not sure but it looks like that the status of this chapter should be "Partially completed" or "Mostly complete". |
@nervgh Yes, you're right — I'll update it! |
Chapter 2 already has a visualization of an algorithm; what are the concepts that we can visualize? My first thoughts:
I don't know if these visualizations will be useful or interesting but I would like to try them and see.
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