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Description
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Environment
- Operating System version: N/A
- Game/AppID (with version if applicable): N/A
- Current SourceMod version: 1.12
- Current SourceMod snapshot: 6959
- Current Metamod: Source snapshot: N/A
Description
Numerous natives and forwards have descriptions for the function itself or params that refer to "entity index" when references (usually including backcompat references) are passed/accepted and preferred.
Some examples
/**
* When an entity is created
*
* @param entity Entity index
* @param classname Class name
*/
forward void OnEntityCreated(int entity, const char[] classname);
/**
* Retrieves an integer value from an entity's property.
*
* This function is considered safer and more robust over GetEntData,
* because it performs strict offset checking and typing rules.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Invalid entity or property not found.
*/
native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
This adds additional confusion to the already-confusing entity reference system that SourceMod uses.
Problematic Code (or Steps to Reproduce)
N/A
Logs
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