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Description
Description:
The to_rust_string function uses CStr::from_ptr to convert a raw pointer (*const c_char) into a CStr. However, it does not validate that the pointer meets the necessary safety requirements. This can lead to Undefined Behavior (UB) if the pointer is invalid or if it does not point to a valid null-terminated C string.
Line 29 in 68cdc1e
| pub fn to_rust_string(pointer: *const c_char) -> String { |
pub fn to_rust_string(pointer: *const c_char) -> String {
let slice = unsafe { CStr::from_ptr(pointer).to_bytes() };
from_java_cesu8(slice).unwrap().to_string()
}
Problem Description:
- Invalid Pointer:
The function assumes that the input pointer is valid and non-null. If pointer is null or points to invalid memory, CStr::from_ptr(pointer) will invoke Undefined Behavior. - Missing Null-Termination:
The function assumes that the memory referenced by pointer is null-terminated. If the string is not properly null-terminated, CStr::from_ptr may read beyond the allocated memory, causing Undefined Behavior. - Invalid UTF-8 Input:
The function uses from_java_cesu8(slice).unwrap(). If the input slice contains invalid CESU-8 data or if from_java_cesu8 panics, the program may crash. - Error Handling:
The function calls .unwrap() on the result of from_java_cesu8(slice). If from_java_cesu8 returns an Err, the program will panic instead of gracefully handling the error.
Steps to Reproduce:
Provide a null pointer as input:
let null_pointer: *const c_char = std::ptr::null();
let result = to_rust_string(null_pointer); // UB: Null pointer
Expected Behavior:
The function should validate the input pointer and ensure it points to a valid, null-terminated C string.
The function should handle invalid CESU-8 data gracefully instead of panicking.
Additional Notes:
The current implementation assumes valid input, which makes the function unsafe. Adding proper validation will make it more robust and prevent potential crashes or undefined behavior.
If performance is a concern, consider using assertions in debug builds but validating input in release builds.