Visualize scope via relative card sizes #1965
Replies: 5 comments 12 replies
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It's an interesting idea and we actually played with it early on back when we had round bubbles instead of cards. The bubbles would grow in size depending on the number of comments, +1s, etc. But in the end we found that it made more sense conceptually than practically as determining scope from abstract metrics didn't really represent reality. Would be curious to hear more about how you'd define scope, or would this be a manual dial you could turn to "make this bigger" or "make this smaller?" IMHO, the manual dial, or some manual control, would be the best implementation. You know in your head what's bigger vs. smaller, and there's no reason the software needs to try to figure it out. |
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I like the t-shirt sizing concept. To push further... What we saw in our early experiments, and what I'm seeing here, is that size is too brute force a differentiator. I'd like to see other variations explored. So not card size, but maybe card border. Thicker border for a more substantial item? Different textures on the card itself (or the border itself)? Something where the size is maintained so information proximity and location is preserved, but a visual differentiation is applied. Keep exploring! |
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@jasonfried okay, i mocked up 15 variants just to assess how clearly they conveyed the intended info, and implemented the top three to see how they translated in Fizzy: paper stack, signal strength, and cornerstone. cornerstone suffers from the same issue many others(eg border weight) did, which is that it derives most of its meaning from comparison to other cards, and is less clear in isolation. the paper stack was my favorite mockup, but it's just not as clear as i'd hoped in Fizzy. strongest contender for clarity & minimal visual and cognitive friction turned out to be signal strength, which surprised me! i played with textures a bit, but it was distracting and a bit arcane in the sense that there's no intuitive link between any particular pattern and concepts like extra small and extra large. screenshots of top 3 included, curious what you think?
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Curious: How does this beat just adding "XL" or "L" or "M" or whatever to the title of the card itself? We always try to find the less-software approach first. Is it worth adding more software? Is more software better than less software? If you just add [XL] to the end of a card, does that solve it? And is it just more flexible? It allows you to say "XXL" if you absolutely must. |
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To me, the Signal-Icon provides no benefit over a Textual (Tag to Title…) representation (it might even reduce accessibility). |
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always wanted a visual indicator of scope for tasks, and finally Fizzy came along, the perfect "show, don't tell" app to carry it. the idea is to have the cards show up as different sizes based on the size of the task. i forked the repo and implemented it with tshirt sizing(easily replaced with Fibonacci if that's preferable). I really like it in my local version, easy to see what my capacity is just from glancing at the board.
feature is fully cooked, just waiting for a PR. repo + before/after screenshots included
https://github.com/kudzuweb/fizzyXL/tree/add-tshirt-sizing


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